The addicting smartphone game Threes, but in your browser.

The addicting smartphone game Threes, but in your browser.

This makes the greatest online reference even better. The full Pokédex is available for your data mining needs.

To access it via Siri on iOS7, simply ask “Search Wolfram for Snorelax” (or whatever Pokémon you care about).
My (now teenage) sons would have loved this if only it had been released 5 years ago.
Since the game’s release, in 2009, Minecraft has sold in excess of twenty million copies, earned armfuls of prestigious awards, and secured merchandising deals with LEGO and other toymakers. Last year, Persson earned over a hundred million dollars from the game and its merchandise. Persson—better known to his global army of teen-age followers by his Internet handle, Notch—has a raggedy, un-marketed charm. He is, by his own admission, only a workmanlike coder, not a ruthless businessman. “I’ve never run a company before and I don’t want to feel like a boss,” he said. “I just want to turn up and do my work.”
Each Minecraft sale flows straight to Mojang’s pocket—there are no middlemen—and, since the game is digitally distributed, there is no physical product to manufacture, store, or ship. After Minecraft, none of Persson’s subsequent games need to turn a profit. In 2011, he gave his £2.2 million Mojang dividend to his employees. “The money is a strange one,” he says. “I’m slowly getting used to it, but it’s a Swedish trait that we’re not supposed to be proud of what we’ve done. We’re supposed to be modest. So at first, I had a really hard time spending any of the profits. Also, what if the game stopped selling? But after a while, I thought about all of the things I’d wanted to do before I had money. So I introduced a rule: I’m allowed to spend half of anything I make. That way I will never be broke. Even if I spend extravagant amounts of money, I will still have extravagant amounts of money.”
What an excellent idea. 
The Cubicle with a Hidden Gaming System:
Lifehacker reader JonesyVan’s workspace looks like your typical cubicle. Hidden in the filing cabinet, however, is some serious entertainment for break times (i.e., “when Bossman decides to exit his office”): a wall-mounted TV and Xbox 360.
(Via Lifehacker)
Last night, when logging into Xbox Live, it wouldn’t let me log in and ultimately gave me “code 80048821”.

The full text of the error was:
“Sorry, either that’s the wrong password, or the email you entered doesn’t have an Xbox LIVE membership. Please try again, or got to Xbox.com/forgot if you need help. Code: 80048821”
This code is not listed in the list of codes on xbox.com, and most of the results of a Google search returned info on Windows Live Messenger, not the Xbox.
After resetting my password and trying again, it still didn’t work. I finally gave up and called Xbox Live support, where I talked with a very helpful tech. He suggested re-downloading my profile, but that didn’t fix it. We made sure that my Xbox Live Gold membership was renewed and in good standing (it was).
Next, he had me clear the Xbox’s system cache. The steps were:
1) Go to Settings, and then System.
2) Select Storage.
3) Select Hard Drive, and press Y
4) Select Clear Cache, and press Yes.
After rebooting the Xbox, everything worked fine. I’m not sure if clearing the system cache was sufficient to get it working, or if I also needed to re-download my profile, but these steps fixed the problem.